Altair - Game Balance Reference

Complete reference of all game stats, systems, and balance values.


Table of Contents


Classes & Abilities

Knight (Easy, Starting)

Stat

Value

Starting Weapon

Broad Sword

Max HP

120

HP Regen

0

Move Speed

195

Might

1.0

Attack Speed

1.0

Area

1.0

Proj Count

0

Proj Speed

1.0

Duration

1.0

Pickup Range

50

Luck

1.0

Armor

1

CDR

1.0

Revival

0

Growth

1.0

Ability 1 - Shield Wall (25s CD, Level 1)

  • Grants shield absorbing 30 damage (+10 per player level milestone at 10, 20, 30)

  • Shield lasts 8 seconds or until broken

  • Affected by CDR

Ability 2 - Rally Cry (45s CD, Level 10)

  • Battle shout in 250px radius (affected by Area)

  • Stuns enemies for 1.5 seconds

  • Deals 50 damage (affected by Might)

  • Knight gains +15% Move Speed for 5 seconds


Arcanist (Medium, Starting)

Stat

Value

Starting Weapon

Arcane Bolt

Max HP

80

HP Regen

0

Move Speed

190

Might

1.2

Attack Speed

1.0

Area

1.15

Proj Count

0

Proj Speed

1.0

Duration

1.0

Pickup Range

50

Luck

1.0

Armor

0

CDR

0.9

Revival

0

Growth

1.0

Ability 1 - Mana Surge (30s CD, Level 1)

  • Next 3 weapon attacks deal 2x damage

  • +50% Area

  • Not affected by CDR timing

Ability 2 - Arcane Nova (40s CD, Level 10)

  • Expanding ring of arcane energy (400px, affected by Area)

  • 80 damage (affected by Might)

  • Applies 30% slow for 3 seconds


Ranger (Medium, Starting)

Stat

Value

Starting Weapon

Iron Shortbow

Max HP

90

HP Regen

0

Move Speed

230

Might

1.0

Attack Speed

1.0

Area

1.0

Proj Count

1

Proj Speed

1.2

Duration

1.0

Pickup Range

75

Luck

1.0

Armor

0

CDR

1.0

Revival

0

Growth

1.0

Ability 1 - Evasion Roll (20s CD, Level 1)

  • Auto-dashes 150px when enemy within 60px

  • 0.5 seconds of invincibility frames

  • If stationary, dashes away from nearest enemy

Ability 2 - Hunter’s Mark (35s CD, Level 10)

  • Marks strongest enemy on screen (highest current HP) for 8 seconds

  • Marked enemies take +40% damage from all sources (+20% on bosses)

  • Drop 3x XP


Plague Doctor (Medium, Unlock: Survive 10 minutes)

Stat

Value

Starting Weapon

Toxic Flask

Max HP

95

HP Regen

0.3

Move Speed

185

Might

1.0

Attack Speed

1.0

Area

1.1

Proj Count

0

Proj Speed

1.0

Duration

1.3

Pickup Range

50

Luck

1.0

Armor

0

CDR

1.0

Revival

0

Growth

1.0

Ability 1 - Miasma Trail (Passive, Level 1)

  • Leaves poison trail (30px wide, affected by Area)

  • Persists for 2 seconds (affected by Duration)

  • 5 damage per tick every 0.5s (affected by Might)

  • Applies 10% slow per stack, up to 3 stacks (30% max)

Ability 2 - Pandemic (50s CD, Level 10)

  • All poisoned enemies explode

  • 40% of remaining poison damage as instant AoE in 100px radius (affected by Area)

  • Chains up to 3 iterations with 0.3s delay


Berserker (Hard, Unlock: Kill 3,000 enemies in one run)

Stat

Value

Starting Weapon

War Axe

Max HP

150

HP Regen

0.5

Move Speed

205

Might

0.9

Attack Speed

1.0

Area

1.0

Proj Count

0

Proj Speed

1.0

Duration

1.0

Pickup Range

50

Luck

1.0

Armor

0

CDR

1.0

Revival

0

Growth

1.0

Ability 1 - Blood Rage (Passive, Level 1)

  • Gains bonus Might based on missing HP: bonus = 0.8 * (1 - currentHp / maxHp)

  • 100% HP = +0.00x | 50% HP = +0.40x | 25% HP = +0.60x

  • Below 30% HP: also gains +20% Attack Speed

Ability 2 - Savage Slam (30s CD, Level 10)

  • Leaps to densest enemy cluster within 300px

  • 120 damage (affected by Might), 180px radius (affected by Area)

  • Inner 60px: enemies knocked back 100px and stunned 1s

  • Invulnerable during leap (~0.6s)


Necromancer (Hard, Unlock: Purchase for 1,500 coins)

Stat

Value

Starting Weapon

Soul Siphon

Max HP

85

HP Regen

0

Move Speed

180

Might

0.85

Attack Speed

1.0

Area

1.0

Proj Count

0

Proj Speed

1.0

Duration

1.2

Pickup Range

50

Luck

1.0

Armor

0

CDR

0.85

Revival

0

Growth

1.0

Ability 1 - Raise Dead (Passive, Level 1)

  • 25% chance per kill (affected by Luck) to raise skeleton minion

  • Skeleton: 30 HP, 15 damage/hit (affected by Might), 1 atk/s, 180 speed, 12s duration (affected by Duration)

  • Max 8 skeletons (10 at lvl 15, 12 at lvl 25)

Ability 2 - Army of Darkness (60s CD, Level 10)

  • Summons bone wall ring (200px radius, affected by Area)

  • 12 bone pillars (50 HP each), enemies touching them take 25 damage + knockback

  • Lasts 6 seconds (affected by Duration)

  • Skeletons inside gain +50% damage and attack speed


Chronomancer (Hard, Unlock: Defeat the 15-minute boss)

Stat

Value

Starting Weapon

Temporal Shard

Max HP

85

HP Regen

0

Move Speed

200

Might

1.0

Attack Speed

1.0

Area

1.0

Proj Count

0

Proj Speed

1.0

Duration

1.15

Pickup Range

50

Luck

1.0

Armor

0

CDR

0.8

Revival

0

Growth

1.0

Ability 1 - Time Dilation Field (Passive, Level 1)

  • 150px radius aura (affected by Area), always active

  • All enemies inside move and attack at 70% speed

Ability 2 - Temporal Rewind (50s CD, Level 10)

  • Rewinds 4 seconds of position and HP history

  • Teleports to previous position with whichever HP is higher

  • Invulnerable during rewind (~0.3s)

  • All enemies within 200px frozen for 2.5 seconds


Hemomancer (Hard, Unlock: Complete a full 20:00 run)

Stat

Value

Starting Weapon

Crimson Whip

Max HP

110

HP Regen

-0.5 (passive drain)

Move Speed

195

Might

1.1

Attack Speed

1.0

Area

1.0

Proj Count

0

Proj Speed

1.0

Duration

1.0

Pickup Range

50

Luck

1.1

Armor

0

CDR

1.0

Revival

0

Growth

1.0

Ability 1 - Sanguine Feast (Passive, Level 1)

  • All damage dealt heals for 5% (lifesteal, after Might modifiers)

  • Healing capped at 8 HP/s

  • Below 50% HP: lifesteal increases to 8%

Ability 2 - Blood Nova (35s CD, Level 10)

  • Sacrifices 15% of current HP

  • Blood explosion in 250px radius (affected by Area)

  • Damage = 3x HP sacrificed + 60 base (affected by Might)

  • Enemies killed heal Hemomancer for 5 HP each (uncapped)


Weapons

Weapon Scaling Formula

  • Damage: +15% per level (compounding) — Level 8 ~ 2.66x base

  • Levels 2, 4, 6: +1 base effect (e.g., +1 projectile, +0.5s duration)

  • Level 8: Evolution (if passive requirement met), otherwise +25% damage

  • Damage formula: baseDamage * Math.pow(1.15, level - 1) * might

  • Cooldown formula: baseCooldown * cdr / attackSpeed

#

Weapon

Type

Base Damage

Base Cooldown

Special

Evolves Into

Required Passive

1

Broad Sword

melee_sweep

20

1.2s

—

Radiant Claymore

Gauntlet

2

Arcane Bolt

homing

18

1.0s

—

Arcane Barrage

Tome

3

Iron Shortbow

directional

12

0.8s

—

Storm Bow

Quiver

4

Toxic Flask

lobbed_aoe

8

3.5s

Pool: 2s, 8 dmg/tick

Plague Bomb

Vial

5

War Axe

circular_cleave

28

1.8s

360-degree

Cataclysm Axe

War Paint

6

Soul Siphon

beam

10

0 (continuous)

Range: 100px, 10 dmg/tick

Death Ray

Skull Pendant

7

Temporal Shard

boomerang

15

2.0s

Hits enemies twice (out+back)

Eternity Loop

Hourglass

8

Crimson Whip

lash

22

1.4s

Range: 150px

Sanguine Scourge

Blood Ruby

9

Holy Water

ground_aoe

6

3.0s

6 dmg/tick

Divine Deluge

Sacred Charm

10

Throwing Daggers

multi_projectile

8

0.6s

Random spread

Knife Storm

Sharpening Stone

11

Lightning Ring

auto_strike

25

2.5s

Random bolt to nearby enemy

Thunderstorm

Conductor Coil

12

Garlic

aura

5

0.5s

80px radius, 5 dmg/tick

Soul Eater

Laurel

13

Runic Orbs

orbital

14

0 (continuous)

Orbs circle player

Celestial Guard

Star Map

14

Fire Wand

direct_shot

30

1.6s

Fireball random direction

Inferno Staff

Ember Ring


Evolved Weapons

#

Evolved Weapon

Base Weapon

Base Damage

Cooldown

Special Effects

1

Radiant Claymore

Broad Sword

30

1.2s

180-degree arc, +50% damage, holy shockwave AoE every 3rd swing

2

Arcane Barrage

Arcane Bolt

18

1.0s

Fires 3 bolts simultaneously, each explodes for 80px AoE on impact

3

Storm Bow

Iron Shortbow

12

0.8s

Double arrow count, pierce all enemies, leave lightning trails

4

Plague Bomb

Toxic Flask

8

3.5s

Pool radius doubled, enemies leaving carry poison for 4 more seconds

5

Cataclysm Axe

War Axe

50

1.8s

Spin pulls enemies inward 50px, +80% damage, fire trail on ground

6

Death Ray

Soul Siphon

10

0

Range: 250px, chains to 3 enemies, 15% lifesteal

7

Eternity Loop

Temporal Shard

15

2.0s

3 shards orbit continuously, freeze enemies 0.5s on hit

8

Sanguine Scourge

Crimson Whip

22

1.4s

Hits all directions, killed enemies explode for 60% max HP as AoE

9

Divine Deluge

Holy Water

6

3.0s

4 pools on random enemy clusters, heal player 2 HP/tick while standing in them

10

Knife Storm

Throwing Daggers

8

0.4s

360-degree burst every 0.4s, knives bounce off enemies once

11

Thunderstorm

Lightning Ring

25

2.5s

3 simultaneous bolts, chain to 2 nearby enemies, 0.5s stun

12

Soul Eater

Garlic

5

0.5s

200px aura, 1% of aura dmg heals, -20% enemy damage in range

13

Celestial Guard

Runic Orbs

14

0

5 orbs, orbit speed doubled, orbs emit damaging light beams outward

14

Inferno Staff

Fire Wand

30

1.6s

Fireball explodes into 6 embers, each leaves a small fire pool


Passive Items

Max 6 passives per run. Each has 5 levels.

#

Passive

Effect Per Level

Evolves

Max Benefit

1

Gauntlet

+1 Armor

Broad Sword

+5 Armor

2

Tome

+8% Area

Arcane Bolt

+40% Area

3

Quiver

+1 Projectile Count

Iron Shortbow

+5 Proj Count

4

Vial

+10% Duration

Toxic Flask

+50% Duration

5

War Paint

+5% Might

War Axe

+25% Might

6

Skull Pendant

+5% CDR

Soul Siphon

+25% CDR

7

Hourglass

+4% CDR, +4% Duration

Temporal Shard

+20% CDR, +20% Duration

8

Blood Ruby

+5% Might, +0.1 HP Regen

Crimson Whip

+25% Might, +0.5 HP Regen

9

Sacred Charm

+8% Duration, +3 HP

Holy Water

+40% Duration, +15 HP

10

Sharpening Stone

+10% Proj Speed

Throwing Daggers

+50% Proj Speed

11

Conductor Coil

+8% Area, +3% Might

Lightning Ring

+40% Area, +15% Might

12

Laurel

+8% Max HP

Garlic

+40% Max HP

13

Star Map

+1 Proj Count at lvls 3 & 5

Runic Orbs

+2 Proj Count

14

Ember Ring

+10% Proj Speed, +3% Might

Fire Wand

+50% Proj Speed, +15% Might

15

Swift Boots

+6% Move Speed

None

+30% Move Speed

16

Magnetic Amulet

+20px Pickup Range

None

+100px Pickup Range

17

Clover

+8% Luck

None

+40% Luck

18

XP Tome

+8% Growth

None

+40% Growth


Enemies

Tier 1 (0:00+)

Enemy

HP

Damage

Speed

XP

Threat

Behavior

Shape/Size

Special

Shambler

8

10

80

1

1

direct_chase

circle, r12

—

Bat

5

8

160

1

1

sinusoidal

triangle, r8

Wave: amplitude 40, period 1.5s

Tier 2 (2:00+)

Enemy

HP

Damage

Speed

XP

Threat

Behavior

Shape/Size

Special

Skeleton Warrior

20

15

100

3

2

melee_lunger

square, r14

Lunge: 50px range, 70px reach, 0.3s dur, 0.5s windup, 1.5s atk interval

Ghost

12

12

120

3

2

phaser

diamond, r12

Phase: 4s CD, 1.5s immune (still deals contact dmg)

Tier 3 (5:00+)

Enemy

HP

Damage

Speed

XP

Threat

Behavior

Shape/Size

Special

Werewolf

55

18

90

10

4

pouncer

pentagon, r18

Pounce: 200px range, 350px/s speed, 250px dist, 1s crouch, 0.8s landing, 6s CD

Cultist

25

12

70

8

3

ranged_kiter

diamond, r12

Preferred range: 200px, proj 200px/s, 12px size, 3s lifespan, 3s fire CD

Swarm Rat

3

2

200

1

0.5

swarm

circle, r6

Spawns in packs of 8-12, speed variance +/-20%

Tier 4 (8:00+)

Enemy

HP

Damage

Speed

XP

Threat

Behavior

Shape/Size

Special

Witch

35

0

90

12

4

support_caster

diamond, r14

Curse (8s CD): -15% speed 4s, 2x stack. Empower (12s CD): +25% speed, +20% dmg to allies in 200px for 5s

Bone Golem

120

20

60

20

6

tank_slammer

hexagon, r24

Slam: 5s CD, 1s windup (50% DR), 150px shockwave, 30 dmg, 0.5s stun. Splits into 3 Skeleton Warriors on death

Shadow

30

15

140

8

3

stealth

circle, r12

Invisible until 150px (0.3s fade). Damage reveals. Re-cloaks every 10s when >200px away

Tier 5 (12:00+)

Enemy

HP

Damage

Speed

XP

Threat

Behavior

Shape/Size

Special

Vampire Noble

80

22

130

25

7

elite_melee

pentagon, r16

3-hit claw combo at 100px (22 dmg each, 0.2s between). Summons 4 bats every 8s. Passive 5 HP/s lifesteal

Arcane Construct

60

25

100

15

5

elite_ranged

hexagon, r16

Hovers at 300px. Every 4s: 1s telegraph then piercing laser (20px wide, infinite range, 0.5s dur, 25 dmg). Leading shots

Plague Bearer

45

8

70

10

4

zone_denier

circle, r16

40px poison trail (3s dur, 4 dmg/tick, 2 ticks/s). Death: 120px poison cloud 4s. Contact: 3 dmg/s DoT 3s

Tier 6 (16:00+)

Enemy

HP

Damage

Speed

XP

Threat

Behavior

Shape/Size

Special

Death Knight

150

35

110

25

8

heavy_melee

star, r20

Swing: 2s CD, 140-deg arc, 100px. Shockwaves: 6s CD, 4 directions (N/S/E/W), 30px wide, 300px range, 20 dmg. Armor 3, drops Food

Banshee

40

10

150

12

6

disabler

diamond, r14

Phases through enemies. Wailing Scream: 7s CD, 1.5s windup, disables player weapons 2s in 400px. Kill during windup cancels

Lich

100

20

60

30

10

necro_caster

star, r16

Stays at 350px. Fan: 5s CD, 5 projs in 60-deg arc, 20 dmg, 180 speed. Resurrect: 15s CD, up to 3 dead enemies at 50% HP. Phylactery: 30 HP, regens 50% over 3s


Bosses

Boss 1 — The Hollow King (5:00)

Stat

Value

HP

800

Speed

85

Size

3x

Armor

2

Drops

25 coins, 15-25 chest coins, 1-2 weapon upgrades

Phase 1:

  • Cleave (3s CD): 180-deg arc, 150px range, 30 damage, 0.8s windup

  • Summon Shambler Guard (12s CD): 8 Shamblers in circle

  • Bone Spikes (8s CD): 5 spikes 40px apart, 0.2s intervals, 0.6s telegraph, 20 damage

Phase 2 (50% HP):

  • Cleave Enhanced (3s CD): 270-deg arc, 40 damage

  • Death March (15s CD): Charges at 250px/s for 400px max, bone spike trail (3s persist, 15 dmg), 1.2s telegraph

  • Modifiers: +30% speed, +15% all enemy speed


Boss 2 — The Crimson Countess (10:00)

Stat

Value

HP

2,000

Speed

100

Size

2.5x

Armor

3

Drops

50 coins, 15-25 chest coins, 2-3 weapon upgrades

Phase 1:

  • Blood Lance (4s CD): Projectile at 280px/s, pierces, 25 damage, 0.6s telegraph

  • Bat Cloud (10s CD): 12 bats (3 HP each), 5s lifespan, loose homing, 5 damage

  • Shield: 100 HP, regens 10 HP/s after 3s delay

Phase 2 (60% HP):

  • Blood Lance Fan (4s CD): 3 lances in 30-deg spread, 25 damage each

  • Blood Rain (8s CD): ~15 droplets over 1.5s in 300px radius, 1s telegraph, 10 damage, heals boss 2 HP if hits player

  • Shield regen: 20 HP/s after 3s delay

Phase 3 (25% HP):

  • Crimson Fury (3s CD): Swoops 300px in 0.5s, 20 damage

  • Blood Rain Constant (2s CD): 5 droplets per 2s in 200px radius, 10 damage

  • +50% speed, shield removed


Boss 3 — Elder Lich Malachar (15:00)

Stat

Value

HP

4,500

Speed

70

Size

2x

Armor

5

Drops

75 coins, 20-25 chest coins, 3 weapon upgrades

Main Phase:

  • Teleport (6s CD): 300-500px away, 0.5s fade, dark explosion at departure (100px radius, 15 damage)

  • Soul Barrage (3s CD): 3 homing soul orbs, 150px/s, track 4s, 5 HP each (destroyable), 20 damage per orb

  • Mass Resurrection (20s CD): Up to 15 enemies at 30% HP within 500px (disabled if inner phylactery destroyed)

Phylacteries (3):

  • Inner: 200 HP, 150px orbit, 32 DPS beam within 200px range

  • Middle: 200 HP, 250px orbit, gravity well (5s CD, 2s dur, 60px/s pull, 80px radius)

  • Outer: 200 HP, 350px orbit, ring of 8 projectiles (4s CD, 12 dmg each, 160px/s)

Enrage (20% HP):

  • All attacks doubled in speed

  • Teleport every 3s

  • Soul Barrage: 6 orbs

  • Mass Resurrection CD halved to 10s

  • Resurrected phylactery: 100 HP


Boss 4 — Terminus, The Undying (20:00) — FINAL BOSS

Stat

Value

HP

8,000

Speed

50

Size

5x

Armor

8

Drops

100 coins, 25 chest coins, 2-3 weapon upgrades

Phase 1 — The Maw:

  • Crushing Advance (continuous): Contact deals 40 damage per hit

  • Consume (10s CD): 2s inhale, pulls player at 120px/s, destroys XP/coins, contact 60 damage

  • Spawn Amalgamation (8s CD): Detaches body part as random Tier 3-4 enemy, max 5 spawned

Phase 2 — The Storm (70% HP):

  • Void Zones (6s CD): 3 zones at random 400px positions, 100px radius, 15 DPS, 8s duration, max 9 active, 1s telegraph

  • Tendril Sweep (5s CD): 4 tendrils (300px long, 30px wide), 90-deg sweep over 1s, 25 damage, 0.8s telegraph

  • Adaptive resistance: every 10s gains 50% DR to most-used damage type

Phase 3 — The End (35% HP):

  • Death Spiral (continuous): Orbits player at 200px, closes to 100px over 20s, 50 damage

  • Soul Storm (continuous): 12 projectiles orbiting at 250px, rotating 180 deg/s, 15 damage

  • Final Consume (at 10% HP): 3s inhale, 200px/s pull. If survived: staggers 5s (2x damage, stops moving)

  • Regular enemy spawning stops (60% to 0%)


Wave Timeline

Minutes 0:00–5:00

Time

Enemies

Spawn Rate

0:00–1:00

Shamblers only

1.0x

1:00–2:00

Shamblers + Bats

1.0x

2:00–3:00

+ Skeleton Warriors

1.0x

3:00–4:00

+ Ghosts

1.0x

4:00–5:00

Pre-boss ramp

1.3x

5:00

BOSS: The Hollow King

—

Minutes 5:00–10:00

Time

Enemies

Spawn Rate

5:00–5:30

Post-boss recovery

0.5x

5:30–6:00

+ Werewolves, Cultists, Swarm Rats (Tier 3)

1.0x

6:00–7:00

All Tier 1-3

1.0x

7:00–8:00

+ Witches, Bone Golems, Shadows (Tier 4)

1.0x

8:00–10:00

Pre-boss ramp

1.4x

10:00

BOSS: The Crimson Countess

—

Minutes 10:00–15:00

Time

Enemies

Spawn Rate

10:00–10:30

Post-boss recovery

0.4x

10:30–12:00

All Tier 1-4

1.0x

12:00–13:00

+ Vampire Nobles, Arcane Constructs (Tier 5)

1.0x

13:00–14:00

+ Plague Bearers

1.0x

14:00–15:00

Pre-boss ramp

1.5x

15:00

BOSS: Elder Lich Malachar

—

Minutes 15:00–20:00

Time

Enemies

Spawn Rate

15:00–15:30

Post-boss recovery

0.3x

15:30–17:00

+ Death Knights, Banshees (Tier 6)

1.0x

17:00–18:00

+ Liches

1.0x

18:00–19:00

Maximum pressure

1.0x

19:00–19:50

Final crescendo: surge every 10s (30+ Tier 1 + 3-5 Tier 4-5)

1.0x

19:50–20:00

Calm before the storm (0x spawn, enemies freeze 2s, screen darkens)

0x

20:00

BOSS: Terminus, The Undying

—

Max Active Enemies: 300


Difficulty Scaling

HP Scaling (Quadratic)

Formula: 1 + timeMinutes * 0.12 + timeMinutes^2 * 0.008

Time

Multiplier

0:00

1.00x

5:00

1.80x

10:00

3.00x

15:00

4.60x

20:00

6.60x

Damage Scaling (Linear)

Formula: 1 + timeMinutes * 0.06

Time

Multiplier

0:00

1.00x

5:00

1.30x

10:00

1.60x

15:00

1.90x

20:00

2.20x

Speed Scaling (Gentle Linear)

Formula: 1 + timeMinutes * 0.015

Time

Multiplier

0:00

1.00x

10:00

1.15x

20:00

1.30x

XP Scaling

Formula: 1 + timeMinutes * 0.05

Time

Multiplier

0:00

1.00x

10:00

1.50x

20:00

2.00x

Spawn Budget (Threat Points Per Second)

Formula: 2 + timeMinutes * 1.5 + timeMinutes^2 * 0.15

Time

Threat/sec

0:00

2.0

2:00

5.6

5:00

13.3

8:00

23.6

10:00

32.0

12:00

42.0

15:00

58.3

18:00

78.0

20:00

92.0


Player Stats & Caps

Base Stats (Global Default)

Stat

Default

Soft Cap

Hard Cap

Max HP

100

—

—

HP Regen

0 HP/s

—

—

Move Speed

200 px/s

350

500

Might

1.0x

3.0x

5.0x

Attack Speed

1.0x

2.5x

4.0x

Area

1.0x

3.0x

5.0x

Proj Count

0

5

8

Proj Speed

1.0x

—

—

Duration

1.0x

—

—

Pickup Range

50 px

—

—

Luck

1.0x

—

—

Armor

0

10

20

CDR

1.0x

0.5x

0.25x

Revival

0

—

3

Growth

1.0x

3.0x

5.0x

After soft cap, scaling becomes logarithmic. Hard caps are absolute maximums.


Level-Up & XP System

XP Required Per Level

Formula: 5 + level * 3 + level^2 * 0.4

Level

XP Required

1 → 2

9

2 → 3

16

5 → 6

40

10 → 11

95

20 → 21

245

Level-Up Constants

Setting

Value

Max weapons per run

6

Max passives per run

6

Max weapon level

8

Max passive level

5

Gold per level-up choice

25 coins

Choices per level-up

3 (4 with Extra Choice)

Base rerolls

2

Base banishes

2


Pickup System

XP Gem Values

Gem

XP Value

Small

1

Medium

5

Large

25

Drop Chances (per enemy death)

Pickup

Chance

Effect

Coin

3% x Luck

Currency

Food

2% x Luck

Heals 20% max HP

Magnet

0.5%

Attracts all pickups at 400px/s

Vacuum

0.2%

Collects all on-screen pickups

Rosary

0.1%

Kills all on-screen enemies

Chest

0.1%

Contains upgrades

Clock

0.3%

5s slow to all nearby enemies

Shield Orb

0.2%

Grants 30 HP shield

Bomb

0.2%

200px radius, 50 damage


Meta Shop & Upgrades

Currency: Coins (persistent across runs)

Coin Earning Sources

Source

Amount

Enemy drops

3% chance x Luck (~1 coin each)

Boss: Hollow King (5:00)

25 coins + 15-25 chest

Boss: Crimson Countess (10:00)

50 coins + 15-25 chest

Boss: Elder Lich Malachar (15:00)

75 coins + 20-25 chest

Boss: Terminus (20:00)

100 coins + 25 chest

Treasure chests

10 + (minutes x 2) coins

Survival bonus

1 coin per 15 seconds

500 kills milestone

10 coins

1,500 kills milestone

25 coins

3,000 kills milestone

50 coins

5,000 kills milestone

100 coins

Full 20:00 completion

100 coins

First clear per class

200 coins (one-time)

Coin Calculation Formula

subtotal = enemyDrops + bossKills + chests + survivalBonus + milestones + completionBonus + firstClearBonus
final = floor(subtotal x greedMultiplier x doubleTimeMultiplier)

greedMultiplier = 1 + (greedLevel x 0.1)
doubleTimeMultiplier = doubleTime ? 1.5 : 1.0

Meta Upgrades (13 Total)

Total cost to max everything: ~16,700 coins

#

Upgrade

Max Lvl

Cost Per Level

Total Cost

Effect Per Level

Max Benefit

1

Max HP Up

5

50, 100, 200, 350, 500

1,200

+10% Max HP

+50% Max HP

2

HP Regen

5

75, 150, 250, 400, 600

1,475

+0.2 HP/s

+1.0 HP/s

3

Might Up

5

100, 200, 350, 500, 750

1,900

+5% Might

+25% Might

4

Move Speed Up

5

50, 100, 150, 250, 400

950

+5% Move Speed

+25% Move Speed

5

Pickup Range Up

5

25, 50, 100, 150, 200

525

+20px Range

+100px Range

6

Growth Up

5

100, 200, 350, 500, 750

1,900

+8% Growth

+40% Growth

7

Greed

5

150, 300, 500, 750, 1,000

2,700

+10% Coin Gain

+50% Coin Gain

8

Luck Up

5

100, 200, 350, 500, 750

1,900

+10% Luck

+50% Luck

9

Armor Up

3

200, 400, 700

1,300

+1 Armor

+3 Armor

10

Revival

1

1,000

1,000

+1 Revival

1 free revive per run

11

Reroll

3

100, 250, 500

850

+1 Reroll/run

5 total (base 2 + 3)

12

Banish

3

100, 250, 500

850

+1 Banish/run

5 total (base 2 + 3)

13

Extra Choice

1

2,000

2,000

+1 Level-up option

4 choices (from 3)

Special Unlocks

Unlock

Condition

Cost

Double Time Mode

Complete a full 20:00 run

Free

Double Time Effect

2x game speed, 1.5x coin multiplier

—


Class Unlocks

Class

Difficulty

Unlock Condition

Knight

Easy

Starting (free)

Arcanist

Medium

Starting (free)

Ranger

Medium

Starting (free)

Plague Doctor

Medium

Survive 10 minutes

Berserker

Hard

Kill 3,000 enemies in one run

Necromancer

Hard

Purchase for 1,500 coins

Chronomancer

Hard

Defeat the 15-minute boss

Hemomancer

Hard

Complete a full 20:00 run


Multiplayer Scaling

Enemy Scaling by Player Count

Stat

Formula

1P

2P

3P

4P

Enemy HP

1 + (n-1) x 0.65

1.00x

1.65x

2.30x

2.95x

Enemy Damage

1 + (n-1) x 0.10

1.00x

1.10x

1.20x

1.30x

Spawn Budget

1 + (n-1) x 0.50

1.00x

1.50x

2.00x

2.50x

Boss HP

1 + (n-1) x 0.80

1.00x

1.80x

2.60x

3.40x

Max Enemies

—

300

400

475

550

Coin Drop Rate

—

3.0%

2.5%

2.2%

2.0%

Revival System (Multiplayer)

Setting

Value

Down timer

15s (7.5s in Double Time)

Channel range

80px proximity

Channel duration

3s (real-time)

Restored HP

40% of max

Post-revive invuln

2s

Heroic Rescue buff

+10% Might for reviver, 15s

Other Multiplayer Constants

Setting

Value

XP Trickle (distant players)

0.5 x avg team level per second

AFK flag time

30s no input

AFK kick time

60s no input

Drop-in invuln

3s

Drop-in level

avg team level - 2 (min 1)

Spectator coin rate

1 per 30s (vs 15s alive)

Boss leash range

2,000px

Scaling decrease (player leaves)

15s transition

Scaling increase (player joins)

10s transition


Engine Constants

Constant

Value

Player radius

12px

Position history duration

4.0s (Chronomancer rewind)

Camera lerp speed

5.0

Minimap range

2,000 world units