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rmhstudios.com docs (0.1.0)
rmhstudios.com docs (0.1.0)

Reference

  • docs/ — Index
  • Site reference
    • Social
    • Economy & progression
    • Content & creator surfaces
    • Games & apps
    • Page routes
    • API routes
    • Games
    • Apps
  • Developer API
    • Authentication
    • Scopes
    • Rate limits
    • Errors
    • Pagination
    • Idempotency
    • Webhooks
    • Endpoint reference
      • Account
      • Posts
      • Engagement
      • Feed
      • Users
      • Media
      • Content
      • Webhooks
      • Meta
    • Changelog
    • Internals (for contributors)
  • Codebase Overview — rmhstudios.com
  • Runtime Architecture & Deploy Pipeline
  • Testing
  • Performance SLOs and Monitoring
  • Design Language — Radial Avant-Garde Glass
  • Page Consistency Guide — building a page that looks native
  • People — the RMH Capital C-suite
  • Library Albums — object storage migration
  • RMH Coins Feature — Complete Implementation Plan
  • Translations

Operations

  • Prod Cutover Runbook — Run the Go Stack in Production
  • Deploy Runbook — Go Fleet via the Optimized deploy.sh (Compose / VPS)
  • Runbook — unblocking the audit CI gate
  • Go Backend & Bazel Runbooks
  • Runbook — roll back a bad web hotswap (blue/green flip-back)
  • RMHLadder — Operations Runbook
  • Operator Runbook — Go Backend + Bazel Build System
  • Signal Forge Implementation Report
  • Security Audit Report — rmhstudios.com
  • Security audit fixes and 10 GB song storage cap
  • Security
  • RMH Studios — Security Audit Findings
  • RMH Studios — Full Website Security Audit Report
  • RMH Studios — UI Redesign
  • Build Speed & Storage Audit (2026-06-20)
  • Build & Deploy Speedup Plan (2026-06-29)
  • RMH Studios — Full-Website Optimization & Dead-Code Removal Plan

Audits

  • UI Audit — 2026-07-28
  • Website Performance Audit — 2026-07-17
  • RMH Studios — Scalability & Future-Proofing Audit
  • CI/CD speed audit — 2026-07-17
  • Security Audit — 2026-07-13
  • Enterprise Security Audit — 2026-07-12
  • Mobile-Friendliness Audit — rmhstudios.com

Plans & design snapshots

  • Full Rewrite Design & Implementation Spec — rmhstudios.com
  • RMH Studios — Whole-Platform Improvement Plan
  • Dream Rift — Game Design Document
  • Dream Rift Implementation Plan
  • RMHMusic Implementation Plan
  • rmhcode CLI — RMH Builds Integration
  • rmhcode CLI Implementation Plan
  • Terraform + Helm Migration Implementation Plan
  • RMH Farming Simulator — Game Design Document
  • Liquid Glass UI Redesign — Design Document
  • Cross-System Feature Ideas — Design Document
  • Feed Loading Optimization — Analysis & Implementation Plan
  • Feed Loading — Second Audit (client hydration weight)
  • Platform Expansion Design — Twelve Features
  • Parity, QOL & Customization — Implementation Spec (Sixteen Features)
  • Pillar A — Parity must-haves
  • Pillar B — Social & presence
  • Pillar C — QOL & user customization
  • Pillar D — Cross-cutting
  • Liquid Glass v2 — True Refraction, Reflection & Liquid Motion
  • Feature Gap Ideas — 2026-07-31
  • A. Safety, trust & compliance
  • B. Platform operations & release engineering
  • C. Economy depth
  • D. Games platform infrastructure
  • E. Discovery & distribution
  • F. Creator & content
  • G. Developer platform
  • H. Accessibility & internationalization
  • I. Mobile
  • Making the RMHark Feed Behave Like Twitter
  • i18n Extraction Guide — Per-Route-Group Loop
  • Bilingual Chinese Epic — Implementation Plan
  • Bot DM Responses Implementation Plan
  • Stripe Subscriptions Implementation Plan
  • Bazel Build System Implementation Plan
  • Blue User Tags Implementation Plan
  • Go assets Service — Static Media CDN Migration — Implementation Plan
  • S3 (MinIO) Object Storage + Feed Image Uploads — Implementation Plan
  • AI Post Image Generation Implementation Plan
  • Bot Mention Responses Implementation Plan
  • Developer API Image Upload Implementation Plan
  • Goroutine Supervisor + Straggler Ports + Reversible Runtime Cutover — Implementation Plan
  • Site-wide i18n (Chinese + Arabic) Implementation Plan
  • “Game” (cookgame) — Phase 1 Implementation Plan
  • GIF Picker (Tenor) Implementation Plan
  • Kowloon Knockout Graphics Overhaul — Phase 0 + 1 Implementation Plan
  • “Game” (cookgame) — 3D Model Overhaul — Implementation Plan
  • “Game” (cookgame) — Phase 2 Implementation Plan — Production Pipelines
  • cookgame Phase 3 · Milestone 1 (Progression) — Implementation Plan
  • cookgame Phase 3 · Milestone 2 (Shops & Property) — Implementation Plan
  • cookgame Phase 3 · Milestone 3 (Metroidvania Districts) — Implementation Plan
  • Indonesia History Textbook — Implementation Plan
  • Kowloon Knockout — Animation-Committed Punches Implementation Plan
  • Kowloon Knockout Phase 2 — Environment Overhaul Implementation Plan
  • Kowloon Knockout Phase 3 — GPU Compute Particles Implementation Plan
  • Kowloon Knockout Phase 4 — Skeletal Characters Implementation Plan
  • Kowloon Knockout Phase 5 — Tier Settings + Adaptive FPS Governor Implementation Plan
  • VerseCraft Cohesion Harness Implementation Plan
  • VerseCraft Writing Guide & Anti-Repetition Implementation Plan
  • Daily Puzzles 3D “The Daily” Desk — SP1 Implementation Plan
  • “Game” (cookgame) — Phase 3 M4 (Day–Night Cycle) Implementation Plan
  • “Game” (cookgame) — Phase 3 M5 (Journal Depth) Implementation Plan
  • “Game” (cookgame) — Phase 4 M1 (Dynamic Demand) Implementation Plan
  • Void Breaker — Phase 1 (Game-Feel & Animation Polish) Implementation Plan
  • Void Breaker — Phase 2a (Builds & Weapons) Implementation Plan
  • MILESTONE 1 — Weapon system foundation
  • MILESTONE 2 — Transformer upgrades
  • MILESTONE 3 — UI & balance
  • rmhladder Plan 1/5: Foundation (Schema, Classifiers, Scoring, Seed) Implementation Plan
  • rmhladder Plan 2/5: Source Adapters + Slug Prober Implementation Plan
  • rmhladder Plan 3/5: Pipeline + Worker Implementation Plan
  • rmhladder Plan 4/5: Dashboard Implementation Plan
  • Site-wide Emoji Support Implementation Plan
  • Part 1 — Emoji picker button on all inputs (PR 1)
  • Part 2 — Shortcode autocomplete (PR 2)
  • Part 3 — Emoji reactions on posts, comments, DMs, group messages (PR 3)
  • rmhladder Productionization — Phase 0: Prod Truth + Acute Fixes — Implementation Plan
  • rmhladder Productionization — Phase 1: Scraping Freshness — Implementation Plan
  • rmhladder Productionization — Phase 2: Workday Coverage — Implementation Plan
  • rmhladder Productionization — Phase 3: Observability & Alerting — Implementation Plan
  • Design: A Bilingual Chinese Epic for the RMH Library
  • Bot DM Responses (DeepSeek)
  • Stripe Subscriptions — Design
  • Bazel Build System — Design Spec
  • Blue user tags in posts — design
  • Go assets Service — Static Media CDN Migration to Object Storage — Design
  • S3 (MinIO) Object Storage + Feed Image Uploads — Design
  • Design Spec — The rmhstudios Textbook (PDF)
  • AI Image Generation for Posts — Design
  • Bot Mention Responses (+ comment-mention notifications)
  • Developer API — Image Upload (Twitter-style media)
  • Goroutine Supervisor + Straggler Ports + Reversible Runtime Cutover
  • Library Upload — Design Spec
  • Senior-SWE LLM Review Gate for a Specific Author
  • Site-wide Internationalization — English / 中文 / العربية
  • “Game” — Cooking & Dealing Sim — Phase 1 Design
  • In-app GIF Picker (Tenor) — Design
  • Kowloon Knockout — WebGPU/TSL Graphics Overhaul
  • “Game” (cookgame) — 3D Model Overhaul — Design
  • “Game” (cookgame) — Phase 2 Design — Production Pipelines
  • “Game” (cookgame) — Phase 3 Design — Economy, Progression & Metroidvania Districts
  • Design Spec — Indonesia: A Comprehensive History (textbook PDF)
  • Kowloon Knockout — Animation-Committed Punches — Design Spec
  • Kowloon Knockout — Phase 2: Environment Overhaul
  • Kowloon Knockout — Phase 3: GPU Compute Particles — Design Spec
  • Kowloon Knockout — Phase 4: Skeletal Characters — Design Spec
  • Kowloon Knockout — Phase 5: Tier Settings + Adaptive FPS Governor — Design Spec
  • VerseCraft Cohesion Harness — Design
  • VerseCraft Writing Guide & Anti-Repetition — Design
  • Daily Puzzles — 3D “The Daily” Desk Revamp (Sub-project 1: Foundation + Hub)
  • “Game” (cookgame) — Phase 4 Design — NPC Simulation (Demand, Deals & Employees)
  • Void Breaker — “Premium Roguelite” Overhaul
  • Phase 1: Game-Feel & Animation Polish
  • Void Breaker — Phase 2a (Builds & Weapons) Design
  • rmhladder — US Early-Career Job Tracker (Design)
  • Site-wide Emoji Support — Design
  • rmhladder — Productionization & Hardening (Design)

Apps & games

  • RMHbox — Core Infrastructure Design Specification
  • RMHbox — Minigame Design Specifications (Part 1)
  • RMHbox — Minigame Design Specifications (Part 2)
  • RMHbox — Minigame Design Specifications (Part 3)
  • RMHbox — Minigame Design Specifications (Part 4)
  • RMHbox — Wit-War Design Specification
  • Phase 1: Foundation & Server Setup
  • Phase 2: Lobby System
  • Phase 3: Game Lifecycle, State Synchronization & Reconnection
  • Phase 4: Database Persistence, REST APIs, Client Architecture & UI
  • Phase 5: Minigames Set 1 — Rhyme Time, Undercover Agent, Category Crash, Wiki-Race
  • Phase 6: Minigames Set 2 — Fact or Friction, Undercover Editor, Minimalist Masterpiece, Emoji Cinema
  • Phase 7: Minigames Set 3 — Sequence Sam, Human Keyboard, Cursor Curling, Human Tetris
  • Phase 8: Minigames Set 4 — Identity Crisis, Ranking File, Pixel Pushers, Scroll Soul
  • RMHbox — Codebase Reference for Coding Agents
  • 🎮 Minigame Platform: Game Design Documentations
  • RMHBox — original prompts reference
  • RMHbox — Reusable UI Components
  • Altair — change requests
  • Altair - Game Balance Reference
  • ALTAIR — Game Design Document
  • ALTAIR — Multiplayer Integration Document
  • Altair — Balance Overhaul v1.1
  • Altair — Balance Patch v1.2: Weapon Meta & Class Parity
  • Altair — Patch Notes v1.3.2
  • Altair — Balance Patch v1.3: Meta Store & Evolution Rework
  • RMHMusic — Design Document
  • RMHTube Feature Roadmap
  • RmhTube — Sync Robustness Design
  • RMHVibe — Implementation Spec
  • Signal Forge — Improvement Plan
  • Signal Forge - Full Game Design Outline
  • Signal Forge: Comprehensive Design Improvements
  • Part II: Extended Design Proposals
  • Signal Forge - Production Spec
  • Novel Web Game Design Ideas (Roguelike Deckbuilder Pivot)
  • Design Document: Signal Forge
  • Temple of Joy — game design
  • Void Breaker — Asset Sources
  • Void Breaker — Exhaustive Implementation Specs (Claude Agent)
  • Void Breaker — Visual Overhaul & Gameplay Polish (vb-updates1)
  • RMH Daily Puzzles — Design Document
  • VERSECRAFT: Whispers of the Muse
  • Alex — the Discord Tamagotchi
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